Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Sheldon Pacotti’s 2000 novel, Demiurge, set in a distant future where the creation of the demiurge, a sort of 3D printer of limitless potential, has made anything and everything possible — including immortality.
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