Book Reviews, Novels, Video Games

Game Write: Jane Jensen’s Kingdom Come (2016)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we review Jane Jensen’s Kingdom Come, a thrilling murder mystery set in and by a rural Amish community.

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Book Reviews, Novels, Video Games

Game Write: Harvey Smith’s Big Jack is Dead (2013)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Harvey Smith’s first novel, Big Jack is Dead, a personal story about a slightly-sociopathic software developer returning to rural Texas to see his abusive father put to rest.

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Book Reviews, Novels, YA

The forgotten sci-fi sibling of Goosebumps — Star Wars: Galaxy of Fear (1997 – 1998)

a series of 12 novellas

During the peak of the ’90s Goosebumps craze, LucasFilm contracted John Whitman, then an editor for HighBridge Audio, to tap into this rich market with a six-part series of Star Wars-themed horror novellas. Whitman’s work on adapting countless classic Star Wars stories into audio dramas, complete with John Williams’ scores, sound effects, and multiple actors, was counted as a boon for the YA market, where the audio-drama format would have contributed to framing quick, punchy stories full of action and suspense.

The result was Star Wars: Galaxy of Fear, a quirky combination of classic Star Wars tropes ‘n’ cameos, original characters that can best be described as Saturday Morning Cartoons,* and untethered gore. Six books turned into 12, and the series lasted with modest (but decreasing) success through 1998 when John Whitman and LucasFilm both decided to move on.

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Book Reviews, Novels, Video Games

Game Write: Sheldon J. Pacotti’s Gamma (2016)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Sheldon Pacotti’s newest novel, Gamma — the first new piece of fiction from Pacotti since he entered the game industry with Ion Storm’s Deus Ex in 2000 — and a fascinating look at a near future ruled by biotechnology and growing social unrest.

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Book Reviews, Novels, Video Games

Game Write: Marc Laidlaw’s the 37th Mandala (1996)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Marc Laidlaw’s 1996 horror novel, the 37th Mandala, a tale of new-age charlatans and Lovecraftian beasts, recently reprinted for the first time since 2000.

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Book Reviews, Novels, Video Games

Game Write: Marc Laidlaw’s Kalifornia (1993)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Marc Laidlaw’s 1993 sci-fi novel, Kalifornia — a quirky cyberpunk tale mixing humor and eastern mysticism into a typically-gruff genre.

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Book Reviews, Novels, Video Games

Game Write: Sheldon J. Pacotti’s Demiurge (2000)

Game Write is a recurring series dedicated to the fiction of game industry veterans. From the best-selling titles of Drew Karpyshyn and Austin Grossman, to the obscure classics of Jane Jensen and Sheldon Pacotti, this series hopes to unearth both the gems and the trash we tend to leave buried in the credits. In this entry, we look at Sheldon Pacotti’s 2000 novel, Demiurge, set in a distant future where the creation of the demiurge, a sort of 3D printer of limitless potential, has made anything and everything possible — including immortality.

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