Book Reviews, Novels

William Gibson and Bruce Sterling’s the Difference Engine (1990)

I feel obligated to like the Difference Engine a whole lot less than I did. People really dislike it, and the usual round of complaints makes a long, valid list. It’s a dense 450 pages — most of it spends time on world-building chit-chat and important ideas rather than a coherent plot.

While the reader questions if the story’s going anywhere, the world itself is fascinating, so complete in its details and sense of accuracy that it’s difficult to leave the polluted, industrial-analytical world. The Difference Engine is cut into three sections following the lives of Gerard, Mallory, and Oliphant on the trail of Gibson’s usual macguffin — a collection of programming punch cards: The explanation and importance of which is buried so deeply that many readers never understand why they’re important. All three heroes only spend a fraction of their pages worrying about punch cards and social turmoil — mostly we follow paleontologist Edward Mallory in his day-to-day business as he bumbles into characters and conspiracies that are vaguely associated with the plot.

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